GAME ON: Ensemble Offspring, Julian Day + Georgina Oakes

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Featuring at Backstage in Sydney and MUMA in Melbourne, Game On brings together musical mavericks Julian Day and Ensemble Offspring to explore performance practises derived from game theory and sport. Opening the Ensemble Offspring show will be their Hatched Academy Associate Artist, clarinettist Georgina Oakes. 

Using everyday objects such as coins, planks of wood and bottles to create sound, they will establish modes of relating to each other through competitive physical challenges and cooperative strategies. Calling all spectators to play host to the musical winners and losers!

“It’s about cooperation, interaction, checks and balances, tension and release … both musical and social” John Zorn


Game On + Georgina Oakes
19 July, 7pm Woodburn Creatives – Artist Studio
1-5 Woodburn Street Redfern

Game On
21 July, 3pm MUMA (Monash University Museum of Art), Melbourne


Georgina Oakes
Chloe Charody – The Ice Queen of Venalon for bass clarinet 5′
Liza Lim – Inguz (fertility) for clarinet in A and violoncello (with Freya Schack-Arnott) 5′
Franco Donatoni – Clair I (1980) for clarinet 4’

Ensemble Offspring
Julian Day – Game On (World Premiere)


Georgina Oakes (Hatched Associate Artist/clarinet)
Freya Schack-Arnott (cello)
Jason Noble (clarinet)
Claire Edwardes (percussion)
Bree van Reyk (percussion)

Created with the support of the Art Music Fund


“Live performance thrives on simple innovations like these. Live music isn’t just sound — it’s sight as well, and why not smell? Eat your heart out, Wagner — creating gesamtkunstwerk needn’t be so grandiose. It can be as simple and as intimate as a performer reaching out to hand you an incense stick.”

“Closing with Oakes’ absolutely mesmerising rendition of Franco Donatoni’s Clair I (I sat with mouth agape through its entirety), the first half set up the audience very well for a lengthy second, which would indeed prove best approached as a sort of multisensory salon… Julian Day’s Game On created some highly entertaining situations for performer and audience alike.”

“replete with ideas, feelings, and sensory experiences — and most importantly, it was fun.”

Mark Bosch, CutCommon  Read the full review here: Mark Goes to Game On

Read the GAME ON program here.

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Photography by Christopher Hayle